Chain Heal. ... (Rank 6 Uses about 45% of your Healing Power) and all 3 ranks of Chain Heal use the same ~75% of your healing power. Each jump is 50% as effective as the … Heals 4 total targets.Improved Chain Heal (Level 92+)Increases the healing on the primary target of your Chain Heal spell by 50%. Chain Heal jumps to 1 additional target. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Chain Heal 40 ydrange28% of base mana2.5 sec castHeals the friendly target for x, then jumps to heal the most injured nearby party or raid members. With Chain Heal , it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. Free classic.wowhead.com To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. Mana efficiency is the name of the game in Classic World of Warcraft (for healers/casters), by down-ranking your spells you lose some power but, you also pay only a fraction of the cost. Instant single-target spells typically only get around 43% of the benefit, while a cast-time spell, like Chain Heal, gets roughly 71%. This means that 100 Spell Healing on your gear would cause Chain Heal to heal for 71 more. Wowhead Wowhead Chain Heal. Now in PvP/arenas when im with my partner, Earth Shield, Riptide + dot, and keeps my partner up for a very long time. If the raid is under heavy AoE damage, shamans will be using rank 3 chain heal as much as possible, targetting the players with the lowest health with their chain heal, since chain heal will heal less for each bounce. Riptide is a pretty strong instant heal with a dot, something shamans really needed. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Now that WoW Classic is into Phase 5, we have reached the point in gear scaling that Paladins have access to the critical chance needed to approach the level of healing that Priests can do. A table with the exact coefficients for all spells in WoW Classic can be found in this Reddit thread, by u/RobertVests. ; Great support tools even outside of totems, such as Earth Shock and Purge, which contribute to the high skill cap of the class. The highest area of effect healing in the game with Chain Heal, from Molten Core to Naxxramas. Healing modifiers / crits / mastery are not carried through the chain. ; Totems for every type of situation, including Windfury Totem, one of the greatest DPS increases a group can have in WoW Classic. Imagine a normal Chain Heal without the glyph. In the Restoration Shaman Specialization Abilities category. 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